Commands/Lua 6c3r18

Reference for Lua commands in CS2D. 2u1w2j

CS2D Console Commands 15562n

Lua Hooks 6n2o4x

kill 19506n

Categories 2i5x3q

Parameters 622l2e

  • killer: player id
  • victim: player id
  • weapon: weapon type ID / special source ID
  • x: death x (pixels)
  • y: death y (pixels)
  • killerobject: id of dynamic object that killed (or 0 if not killed by object)
  • assistant: player id (0 if no assistant)

Info 46wr

When a player (victim) is killed by another player (killer).
weapon can be a weapon type ID or a special source ID. x and y define the position of this death on the map in pixels.

If the player was killed by an object like a turret, gate field or barbed wire then killerobject will contain the ID of that object. Otherwise (if the player was killed by another player or the environment) it will be 0.

assistant is the ID of the player who assisted the kill. A player will count as assistant if he dealt at least 40 damage. assistant will be 0 if there was no assistant.

Weapon and item type IDs:
items

Special source IDs:
killids

Note: The die hook works nearly the same. It will always be triggered too and allows you to avoid that the victim drops items.

Attention: This hook will only be triggered if the kill was caused by a player (killer) - either directly (weapon) or indirectly (buildings etc.)!

Return Values 1v566u

none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted

Lua Commands 3u2w5q